Learn how to craft games that effectively realize authorial intent in order to teach, explain and persuade. I.e. Make good games that make a difference.
How well did you achieve this learning goal in this course?
How useful to you were the in-class breakout groups?
How useful to you was the final project?
How useful to you was the group project?
How useful to you were the readings?
How useful to you were the writing assignments?
How useful to your learning were the readings and video about the process of game creation.
How useful to your learning were the critical writings and videos (Bogost, zinesters-Anthopy, values, etc)
How useful was game play and in-class modding to your learning?
How will this course affect decisions you make in the future about your work?
How do you feel about the balance of in-class lecture, readings and game play? What should there be more/less of?